Game-based learning leverages the principles of serious gaming to create engaging and effective educational experiences. This project involves designing and developing a game-based learning system tailored to the content and learning goals of a specific lecture or course. The system should focus on how the content is presented, the mechanics used to engage learners, and how the achievement of learning goals is assessed.
Key aspects to explore include defining the learning objectives, designing game mechanics that align with these objectives, and ensuring the content is delivered in an interactive and meaningful way. The project should evaluate whether the learning goals are met and how the game enhances the educational experience.
The goal of this project is to research modern game-based learning techniques and to translate some lecture material into a gamified experience. The application should test skills in selected topics, provide assistance in case of failure of a module and reward the user by successfully completing tasks.
Technologies: Game Engines (Godot, Unreal, Unity, etc.); Web Technologies; Mobile Technologies
Tags: Research; Game Design; Learning Goals; Berger